Communication is essential to UX design. As with other contexts, communication can be impaired by – sometimes very subtle – influencing factors, some of which were described in part 1 of this article. This second part of the article deals with additional aspects that can be detrimental to communication, such as (unconscious) language barriers and the “human factor” in UX design.
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There is a multitude of roles and job titles in the field of UX design. But regardless of what the involvement of someone in a UX design project is – communication is a key activity when it comes to successfully accomplishing many of the tasks in the collaborative domain of UX design.
Whether with users, project stakeholders or within a UX design team, “communication” entails much more than simply talking to respective receivers and making sure that the words come out right. There are certain pitfalls to avoid. This two-part article examines the role of communication in UX design in order to provide information that helps in communicating efficiently. In the article, the term “UX practitioner” is used to refer to the diverse roles in a generic fashion. The ideas described can be applied to in-house as well as external (consulting) UX practitioners.
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Wireframes are an essential tool in the usability engineer’s toolbox. They can be created easily and support communication regarding fundamental layout and interaction design. Usually, little to no resources are spent on visually “styling” the wireframe in order to efficiently focus on the fundamentals without investing too much effort in visual details that are likely to undergo significant visual changes later.
If members of the design team / stakeholders lack experience with using wireframes, certain problems can occur that may impair a user interface design project, two of which shall briefly be described.
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“Who needs usability engineering, anyway?” – This is a question that one might hear from people whose experiences with usability engineering services have not been too good.
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An essential part of designing user interfaces consists of communicating about system behavior and functionality that has ultimately to be provided in the user interface in a user-friendly manner.
To transfer knowledge regarding system behavior / system functionality, a variety of methods can be used. Often, use case descriptions and screen scribbles are employed to provide the required information. When a user interface designer has a kickoff meeting for a project, for example, a stakeholder can scribble a screen that would provide essential system functionality so that the user interface designer gets a quick impression of certain system aspects. During requirements engineering, use case descriptions might have been created that are handed to the user interface designer to get a feeling for workflows that are carried out and the desired user-system interaction.
Both ways of documentation have their advantages and drawbacks.
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