Thinking Out of the Box

Posts Tagged ‘Interaction Design’

Frederic Friess

The first part of this article provided an overview of the concepts of the currently implemented user interfaces for the Kinect™ sensor. It pointed out technical specifications and explained the human-machine interaction within Kinect games. This second part now scrutinizes this interaction and assesses its potential for industrial application.

Read whole article…

Frederic Friess

In November 2010, Microsoft® introduced Kinect™. As an expansion of the Xbox 360™ gaming console, it brings controller-free gaming to the living room and even long before its actual release it was believed to revolutionize Human Computer Interaction. Therefore, expectations were rather high and one felt reminded of the Natural User Interface (NUI) featured in the movie Minority Report. Will this futuristic vision soon become reality?

Read whole article…

Markus Weber

In order to successfully conduct user-centered-design projects, it is important for the team to have a shared vocabulary and understanding of key concepts. Grave misunderstandings can occur, when the parties involved use identical terminology, but the concepts that they refer to diverge. This starts with terms like “usability” or “user experience”, for which – in the worst case – you can find as many different explanations as there are members on the project team. Confusion can also arise regarding the concept of “interaction design”.

Read whole article…

Markus Weber

Wireframes are an essential tool in the usability engineer’s toolbox. They can be created easily and support communication regarding fundamental layout and interaction design. Usually, little to no resources are spent on visually “styling” the wireframe in order to efficiently focus on the fundamentals without investing too much effort in visual details that are likely to undergo significant visual changes later.

If members of the design team / stakeholders lack experience with using wireframes, certain problems can occur that may impair a user interface design project, two of which shall briefly be described.

Read whole article…