Java in the Mobile Market: Google Android vs. JavaFX – Part 2: A Detailed Comparison
After dealing with general market trends in part 1 of this blog series this second and final part provides a more detailed comparison of Google Android and JavaFX.
Posts Tagged ‘iPhone’
Java in the Mobile Market: Google Android vs. JavaFX – Part 2: A Detailed ComparisonNovember 6th, 2009 by Florian Moritz
After dealing with general market trends in part 1 of this blog series this second and final part provides a more detailed comparison of Google Android and JavaFX.
Java in the Mobile Market: Google Android vs. JavaFX – Part 1: General Market TrendsJuly 27th, 2009 by Florian Moritz
Centigrade specializes in creating GUIs, in many projects with a particular focus on the implementation of Java Swing based GUIs for desktop applications. With the advancement of the mobile market, it is an obvious step for Centigrade to also have a look at Java based mobile GUIs. This article gives an overview on the mobile market today and includes a comparison of the two major Java players in that sector, Google Android and JavaFX.
“Make it Like the iPhone” or: Be Careful What You Wish ForNovember 17th, 2008 by Markus Weber
These days, clients often mention the iPhone when describing their thoughts and goals concerning usability and user interface design, e.g. during project kickoffs. On the one hand it’s nice to see user interface design and usability getting a good rap through the iPhone and more people realizing that the user interface is more than just the topping on the cake, but still, whenever those “Make it like the iPhone” statements are uttered, there are some things to discuss to set expectations appropriately. First, it should be clarified that such a statement can be interpreted in two different ways. For one, it can mean “Make the user interface as easy to use and aesthetical as the iPhone’s”, which usually is the intended meaning. But it can also be interpreted as “Conduct the user interface design project in a way similar to the iPhone creation”, which is usually not the intended meaning, even though those two aspects are intimately intertwined. Let’s have a look at both aspects.
Resolution Independent Icon Design – Part 1: Introduction to Resolution IndependenceAugust 29th, 2008 by Thomas Immich
About two years ago there have been some lively discussions on resolution independent user interfaces in the context of icon design. An interesting start page for past discussions is Sven Porst’s blog article. At that time, resolution-independent UI-related products such as Mac OS X Leopard, Windows Vista or Silverlight were either yet to come or have been used solely by a small bunch of insiders. Now, almost two years later, these are established brands – reason enough to shed some light on this topic again and to see if something has changed during this time, and if so what. |
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