Three years ago, we published a blog article that shed some light on the development of the iPhone. The motivation for writing the article was the fact that the iPhone was often used as reference when talking about usability goals and user interface design ideals and that design requests often could be roughly summed up as “Make it like the iPhone”. The blog article described of aspects of iPhone development that did not get the same publicity as the product and its user interface themselves. Those aspects were
- Apple’s complete control over design, manufacturing and marketing,
- a completely new operating system that had been created and
- the considerable effort in terms of time and money that had been invested in the project.
In the meantime, Apple has created several new versions of the iPhone and even included a completely new product in its portfolio: the iPad. After those success stories, it is no surprise that reference to “user interfaces like Apple” is still made. It is therefore appropriate to revisit the topic and add some insights regarding the “Apple design process” in general that have become known to a larger public, not least through the Steve Jobs biography. Such insights can prevent misguided approaches in which Apple-like results shall be reached without implementing a corresponding process.
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Corporate design guidelines aim at ensuring a coherent and consistent corporate identity. User interface guidelines (or UI guidelines) work in a similar fashion. They provide a set of rules for designing a software’s user interface. This applies to visual design as well as to interaction design. Ideally, adhering to these rules guarantees a basic quality of applications that run on the same operating system and avoids an “application zoo”-scenario.
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After dealing with general market trends in part 1 of this blog series this second and final part provides a more detailed comparison of Google Android and JavaFX.
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Centigrade specializes in creating GUIs, in many projects with a particular focus on the implementation of Java Swing based GUIs for desktop applications. With the advancement of the mobile market, it is an obvious step for Centigrade to also have a look at Java based mobile GUIs. This article gives an overview on the mobile market today and includes a comparison of the two major Java players in that sector, Google Android and JavaFX.
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These days, clients often mention the iPhone when describing their thoughts and goals concerning usability and user interface design, e.g. during project kickoffs.
On the one hand it’s nice to see user interface design and usability getting a good rap through the iPhone and more people realizing that the user interface is more than just the topping on the cake, but still, whenever those “Make it like the iPhone” statements are uttered, there are some things to discuss to set expectations appropriately.
First, it should be clarified that such a statement can be interpreted in two different ways. For one, it can mean “Make the user interface as easy to use and aesthetical as the iPhone’s”, which usually is the intended meaning. But it can also be interpreted as “Conduct the user interface design project in a way similar to the iPhone creation”, which is usually not the intended meaning, even though those two aspects are intimately intertwined.
Let’s have a look at both aspects.
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About two years ago there have been some lively discussions on resolution independent user interfaces in the context of icon design. An interesting start page for past discussions is Sven Porst’s blog article. At that time, resolution-independent UI-related products such as Mac OS X Leopard, Windows Vista or Silverlight were either yet to come or have been used solely by a small bunch of insiders. Now, almost two years later, these are established brands – reason enough to shed some light on this topic again and to see if something has changed during this time, and if so what.
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