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	<title>Centigrade GmbH · Blog &#187; iPhone</title>
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	<description>Thinking Out of the Box</description>
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		<title>“Make it Like the iPhone” – Revisited</title>
		<link>http://www.centigrade.de/en/blog/article/make-it-like-the-iphone-revisited/</link>
		<comments>http://www.centigrade.de/en/blog/article/make-it-like-the-iphone-revisited/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 14:45:27 +0000</pubDate>
		<dc:creator>markus.weber</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Macro-Interactions]]></category>
		<category><![CDATA[Micro-Interactions]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2267</guid>
		<description><![CDATA[Three years ago, we published a blog article that shed some light on the development of the iPhone. The motivation for writing the article was the fact that the iPhone was often used as reference when talking about usability goals and user interface design ideals and that design requests often could be roughly summed up [...]]]></description>
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		<title>User Interface Guidelines for Mobile Devices: Blessing or Curse?</title>
		<link>http://www.centigrade.de/en/blog/article/user-interface-guidelines-for-mobile-devices-a-blessing-or-a-curse/</link>
		<comments>http://www.centigrade.de/en/blog/article/user-interface-guidelines-for-mobile-devices-a-blessing-or-a-curse/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 19:20:13 +0000</pubDate>
		<dc:creator>andreas.gross</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[User Interface Guidelines]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1465</guid>
		<description><![CDATA[Corporate design guidelines aim at ensuring a coherent and consistent corporate identity. User interface guidelines (or UI guidelines) work in a similar fashion. They provide a set of rules for designing a software’s user interface. This applies to visual design as well as to interaction design. Ideally, adhering to these rules guarantees a basic quality [...]]]></description>
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		<title>Java in the Mobile Market: Google Android vs. JavaFX – Part 2: A Detailed Comparison</title>
		<link>http://www.centigrade.de/en/blog/article/java-in-the-mobile-market-google-android-vs-javafx-part-2-detailed-comparison/</link>
		<comments>http://www.centigrade.de/en/blog/article/java-in-the-mobile-market-google-android-vs-javafx-part-2-detailed-comparison/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 09:14:25 +0000</pubDate>
		<dc:creator>florian.moritz</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Java ME]]></category>
		<category><![CDATA[JavaFX]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=80</guid>
		<description><![CDATA[After dealing with general market trends in part 1 of this blog series this second and final part provides a more detailed comparison of Google Android and JavaFX. Google Android and JavaFX cannot be compared directly as they do not represent exactly the same technical construct. They both are, however, software platforms, for which applications [...]]]></description>
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		<title>Java in the Mobile Market: Google Android vs. JavaFX &#8211; Part 1: General Market Trends</title>
		<link>http://www.centigrade.de/en/blog/article/java-in-the-mobile-market-google-android-vs-javafx-part-1-general-market-trends/</link>
		<comments>http://www.centigrade.de/en/blog/article/java-in-the-mobile-market-google-android-vs-javafx-part-1-general-market-trends/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 14:02:15 +0000</pubDate>
		<dc:creator>florian.moritz</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[2G]]></category>
		<category><![CDATA[3G]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Java ME]]></category>
		<category><![CDATA[JavaFX]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Silverlight]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=60</guid>
		<description><![CDATA[Centigrade specializes in creating GUIs, in many projects with a particular focus on the implementation of Java Swing based GUIs for desktop applications. With the advancement of the mobile market, it is an obvious step for Centigrade to also have a look at Java based mobile GUIs. This article gives an overview on the mobile [...]]]></description>
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		<title>“Make it Like the iPhone” or: Be Careful What You Wish For</title>
		<link>http://www.centigrade.de/en/blog/article/%e2%80%9cmake-it-like-the-iphone%e2%80%9d-or-be-careful-what-you-wish-for/</link>
		<comments>http://www.centigrade.de/en/blog/article/%e2%80%9cmake-it-like-the-iphone%e2%80%9d-or-be-careful-what-you-wish-for/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 10:00:34 +0000</pubDate>
		<dc:creator>markus.weber</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Project Management]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=25</guid>
		<description><![CDATA[These days, clients often mention the iPhone when describing their thoughts and goals concerning usability and user interface design, e.g. during project kickoffs. On the one hand it’s nice to see user interface design and usability getting a good rap through the iPhone and more people realizing that the user interface is more than just [...]]]></description>
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		<title>Resolution Independent Icon Design &#8211; Part 1: Introduction to Resolution Independence</title>
		<link>http://www.centigrade.de/en/blog/article/resolution-independent-icon-design-part-1/</link>
		<comments>http://www.centigrade.de/en/blog/article/resolution-independent-icon-design-part-1/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 11:48:56 +0000</pubDate>
		<dc:creator>thomas.immich</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Icon Design]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Resolution Independence]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=16</guid>
		<description><![CDATA[About two years ago there have been some lively discussions on resolution independent user interfaces in the context of icon design. An interesting start page for past discussions is Sven Porst’s blog article. At that time, resolution-independent UI-related products such as Mac OS X Leopard, Windows Vista or Silverlight were either yet to come or [...]]]></description>
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