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	<title>Centigrade GmbH · Blog &#187; Usability</title>
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	<description>Thinking Out of the Box</description>
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		<title>How to Choose the Right Font – An Introduction</title>
		<link>http://www.centigrade.de/en/blog/article/how-to-choose-the-right-font%e2%80%93an-introduction/</link>
		<comments>http://www.centigrade.de/en/blog/article/how-to-choose-the-right-font%e2%80%93an-introduction/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 11:18:51 +0000</pubDate>
		<dc:creator>tobias.goelzer</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/de/blog/?p=2209</guid>
		<description><![CDATA[Texts are important parts of most user interfaces, be it, e.g., as form field labels or longer help texts. This article is aimed at providing a common introduction to the topic „choosing the right font”. It contains some hints an pointers that simplify the search for the right typeface. When creating an interface, every designer [...]]]></description>
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		<title>The Science of Animation</title>
		<link>http://www.centigrade.de/en/blog/article/the-science-of-animation/</link>
		<comments>http://www.centigrade.de/en/blog/article/the-science-of-animation/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 17:34:53 +0000</pubDate>
		<dc:creator>kai.deller</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Animations]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1724</guid>
		<description><![CDATA[To our great delight and surprise, our animated Facility Manager Prototype and respective Blog article was used as demonstration and reference material at UXCamp Europe 2011. In regard of the apparent interest in the topic this article picks up the issue yet again, focusing on scientific considerations of the past years. Indeed, animations have become [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>“Stock Usability”? – Why Usability Cannot Be Bought Right off the Shelf – Part 2</title>
		<link>http://www.centigrade.de/en/blog/article/stock-usability-why-usability-cannot-be-bought-right-off-the-shelf-part-2-2/</link>
		<comments>http://www.centigrade.de/en/blog/article/stock-usability-why-usability-cannot-be-bought-right-off-the-shelf-part-2-2/#comments</comments>
		<pubDate>Tue, 31 May 2011 13:01:04 +0000</pubDate>
		<dc:creator>markus.weber</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1707</guid>
		<description><![CDATA[The first part of the article dealt with potential causes for wrong expectations regarding usability, that lead to perceptions of “usability as a product” that can be acquired right off the shelf and then implemented into a user interface. This part describes how the UX designer can cope with these challenges in order to create [...]]]></description>
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		<title>&#8220;Stock Usability&#8221;? – Why Usability Cannot Be Bought Right off the Shelf &#8211; Part 1</title>
		<link>http://www.centigrade.de/en/blog/article/stock-usability-why-usability-cannot-be-bought-right-off-the-shelf/</link>
		<comments>http://www.centigrade.de/en/blog/article/stock-usability-why-usability-cannot-be-bought-right-off-the-shelf/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 13:15:22 +0000</pubDate>
		<dc:creator>markus.weber</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1653</guid>
		<description><![CDATA[Sometimes, prospective clients request user experience designers to “bring along some ideas” for a first meeting. The thought behind such a request can, e.g., be the desire to get some inspiration regarding the look of user interfaces, which is legitimate. The problems start when the request is made with the expectation for the user experience [...]]]></description>
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		<title>The Comeback Of The Pie Menu</title>
		<link>http://www.centigrade.de/en/blog/article/the-comeback-of-the-pie-menu/</link>
		<comments>http://www.centigrade.de/en/blog/article/the-comeback-of-the-pie-menu/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 14:01:02 +0000</pubDate>
		<dc:creator>justine.kiermasch</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Touch]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/de/blog/?p=775</guid>
		<description><![CDATA[In recent years, so called “natural user interfaces” (NUI) have grown in popularity. More and more often, interaction via touch and gestures is employed instead of using mouse and keyboard. The iPhone was greeted with great enthusiasm and played a major part in spreading touch screen system in the consumer market while also introduced gesture-based [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Benefits and Drawbacks of Animations Concerning User Experience</title>
		<link>http://www.centigrade.de/en/blog/article/benefits-and-drawbacks-of-animations-concerning-user-experience/</link>
		<comments>http://www.centigrade.de/en/blog/article/benefits-and-drawbacks-of-animations-concerning-user-experience/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 20:12:36 +0000</pubDate>
		<dc:creator>anna.guenther</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Animations]]></category>
		<category><![CDATA[Study]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=185</guid>
		<description><![CDATA[As described in January&#8217;s post, animations can fulfill essential purposes in user interface design. This article provides some insight into a study that has been conducted with the goal of exploring the effects of animations regarding user experience. Prototype and Tasks The object of the study was the interactive prototype of a facility management system. [...]]]></description>
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		<title>Animations in User Interface Design: Essential Nutrient Instead of Eye Candy</title>
		<link>http://www.centigrade.de/en/blog/article/animations-in-user-interface-design-essential-nutrient-instead-of-eye-candy/</link>
		<comments>http://www.centigrade.de/en/blog/article/animations-in-user-interface-design-essential-nutrient-instead-of-eye-candy/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 15:14:56 +0000</pubDate>
		<dc:creator>markus.weber</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Animations]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=82</guid>
		<description><![CDATA[A prototypical sequence in user interface design proceeds from wireframes to interaction design and finally to visual design. The user interface is successively refined, starting with abstract statics, then specifying the basic dynamic aspects until finally visual specifics are added. This is compatible with the view that visual aspects of a user interface are more [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Regarding Color Vision Deficiency in the Icon Design Process</title>
		<link>http://www.centigrade.de/en/blog/article/regarding-color-vision-deficiency-in-the-icon-design-process/</link>
		<comments>http://www.centigrade.de/en/blog/article/regarding-color-vision-deficiency-in-the-icon-design-process/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 09:15:22 +0000</pubDate>
		<dc:creator>david.patrizi</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Accessibility]]></category>
		<category><![CDATA[Icon Design]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=74</guid>
		<description><![CDATA[Red is not always red, green is not always green. For quite a large amount of people it is not easy to distinguish between red and green hues. About 6% of all males have the same difficulties to tell orange from olive-green as unaffected people have to distinguish between burgundy and ruby-red – oftentimes, it [...]]]></description>
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