<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Centigrade GmbH · Blog</title>
	<atom:link href="http://www.centigrade.de/en/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.centigrade.de/en/blog</link>
	<description>Thinking Out of the Box</description>
	<lastBuildDate>Tue, 31 Jan 2012 14:46:31 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
		<item>
		<title>The number seven is not magical, but cognitive capacity limitations are real and relevant (Part 1)</title>
		<link>http://www.centigrade.de/en/blog/article/the-number-seven-is-not-magical-part-1/</link>
		<comments>http://www.centigrade.de/en/blog/article/the-number-seven-is-not-magical-part-1/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 14:46:31 +0000</pubDate>
		<dc:creator>rene.liesefeld</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Memory]]></category>
		<category><![CDATA[Psychology]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2408</guid>
		<description><![CDATA[There are several apparently axiomatic design principles that purport to be perfectly adjusted to the human cognitive system. Their prominent characteristics are that they are broadly applicable and easy to grasp for the psychological layperson. Unfortunately, however, they are usually false. One of these principles is the “magical number seven”. Very loosely based on an [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/the-number-seven-is-not-magical-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>User Interface Design Engineering – A New Discipline That&#8217;s Here to Stay</title>
		<link>http://www.centigrade.de/en/blog/article/user-interface-design-engineering-a-new-discipline-thats-here-to-stay/</link>
		<comments>http://www.centigrade.de/en/blog/article/user-interface-design-engineering-a-new-discipline-thats-here-to-stay/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 12:35:05 +0000</pubDate>
		<dc:creator>thomas.immich</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[User Interface Design Engineering]]></category>
		<category><![CDATA[User Interface Development]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2312</guid>
		<description><![CDATA[This article was inspired by two interesting days at the GUI&#038;Design conference that took place just recently on 8th and 9th December in Fürth, Germany. The conference audience consisted of professional user experience designers and developers and the talks and workshops focused on Microsoft user interface technologies such as WPF and Silverlight. Not only this [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/user-interface-design-engineering-a-new-discipline-thats-here-to-stay/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>“Make it Like the iPhone” – Revisited</title>
		<link>http://www.centigrade.de/en/blog/article/make-it-like-the-iphone-revisited/</link>
		<comments>http://www.centigrade.de/en/blog/article/make-it-like-the-iphone-revisited/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 14:45:27 +0000</pubDate>
		<dc:creator>markus.weber</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Macro-Interactions]]></category>
		<category><![CDATA[Micro-Interactions]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2267</guid>
		<description><![CDATA[Three years ago, we published a blog article that shed some light on the development of the iPhone. The motivation for writing the article was the fact that the iPhone was often used as reference when talking about usability goals and user interface design ideals and that design requests often could be roughly summed up [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/make-it-like-the-iphone-revisited/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Choose the Right Font – An Introduction</title>
		<link>http://www.centigrade.de/en/blog/article/how-to-choose-the-right-font%e2%80%93an-introduction/</link>
		<comments>http://www.centigrade.de/en/blog/article/how-to-choose-the-right-font%e2%80%93an-introduction/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 11:18:51 +0000</pubDate>
		<dc:creator>tobias.goelzer</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/de/blog/?p=2209</guid>
		<description><![CDATA[Texts are important parts of most user interfaces, be it, e.g., as form field labels or longer help texts. This article is aimed at providing a common introduction to the topic „choosing the right font”. It contains some hints an pointers that simplify the search for the right typeface. When creating an interface, every designer [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/how-to-choose-the-right-font%e2%80%93an-introduction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kinect: Revolution for User Interfaces? – Part 2</title>
		<link>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part2/</link>
		<comments>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part2/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 13:01:53 +0000</pubDate>
		<dc:creator>frederic.friess</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Natural User Interfaces]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2033</guid>
		<description><![CDATA[The first part of this article provided an overview of the concepts of the currently implemented user interfaces for the Kinect™ sensor. It pointed out technical specifications and explained the human-machine interaction within Kinect games. This second part now scrutinizes this interaction and assesses its potential for industrial application. Analysis of existing opportunities Part 1 [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kinect: Revolution for User Interfaces? – Part 1</title>
		<link>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part1/</link>
		<comments>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part1/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 12:01:38 +0000</pubDate>
		<dc:creator>frederic.friess</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Natural User Interfaces]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1787</guid>
		<description><![CDATA[In November 2010, Microsoft® introduced Kinect™. As an expansion of the Xbox 360™ gaming console, it brings controller-free gaming to the living room and even long before its actual release it was believed to revolutionize Human Computer Interaction. Therefore, expectations were rather high and one felt reminded of the Natural User Interface (NUI) featured in [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Science of Animation</title>
		<link>http://www.centigrade.de/en/blog/article/the-science-of-animation/</link>
		<comments>http://www.centigrade.de/en/blog/article/the-science-of-animation/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 17:34:53 +0000</pubDate>
		<dc:creator>kai.deller</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Animations]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1724</guid>
		<description><![CDATA[To our great delight and surprise, our animated Facility Manager Prototype and respective Blog article was used as demonstration and reference material at UXCamp Europe 2011. In regard of the apparent interest in the topic this article picks up the issue yet again, focusing on scientific considerations of the past years. Indeed, animations have become [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/the-science-of-animation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>“Stock Usability”? – Why Usability Cannot Be Bought Right off the Shelf – Part 2</title>
		<link>http://www.centigrade.de/en/blog/article/stock-usability-why-usability-cannot-be-bought-right-off-the-shelf-part-2-2/</link>
		<comments>http://www.centigrade.de/en/blog/article/stock-usability-why-usability-cannot-be-bought-right-off-the-shelf-part-2-2/#comments</comments>
		<pubDate>Tue, 31 May 2011 13:01:04 +0000</pubDate>
		<dc:creator>markus.weber</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1707</guid>
		<description><![CDATA[The first part of the article dealt with potential causes for wrong expectations regarding usability, that lead to perceptions of “usability as a product” that can be acquired right off the shelf and then implemented into a user interface. This part describes how the UX designer can cope with these challenges in order to create [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/stock-usability-why-usability-cannot-be-bought-right-off-the-shelf-part-2-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Stock Usability&#8221;? – Why Usability Cannot Be Bought Right off the Shelf &#8211; Part 1</title>
		<link>http://www.centigrade.de/en/blog/article/stock-usability-why-usability-cannot-be-bought-right-off-the-shelf/</link>
		<comments>http://www.centigrade.de/en/blog/article/stock-usability-why-usability-cannot-be-bought-right-off-the-shelf/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 13:15:22 +0000</pubDate>
		<dc:creator>markus.weber</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1653</guid>
		<description><![CDATA[Sometimes, prospective clients request user experience designers to “bring along some ideas” for a first meeting. The thought behind such a request can, e.g., be the desire to get some inspiration regarding the look of user interfaces, which is legitimate. The problems start when the request is made with the expectation for the user experience [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/stock-usability-why-usability-cannot-be-bought-right-off-the-shelf/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Reasons why “Serious” Software Industries can Learn From Computer Games in Terms of User Experience – Part 1</title>
		<link>http://www.centigrade.de/en/blog/article/reasons-why-serious-software-industries-can-learn-from-computer-games-in-terms-of-ux/</link>
		<comments>http://www.centigrade.de/en/blog/article/reasons-why-serious-software-industries-can-learn-from-computer-games-in-terms-of-ux/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 21:12:08 +0000</pubDate>
		<dc:creator>thomas.immich</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1623</guid>
		<description><![CDATA[Comparing computer games with “serious” software applications may seem like comparing apples and oranges if we think of serious software as tools that allow users to achieve mission-critical productivity goals in their working live. In this respect, the two industries couldn‘t be further apart regarding their target audience and the way they rank productivity vs. [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/reasons-why-serious-software-industries-can-learn-from-computer-games-in-terms-of-ux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

