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	<title>Centigrade GmbH · Blog</title>
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	<link>http://www.centigrade.de/en/blog</link>
	<description>Thinking Out of the Box</description>
	<lastBuildDate>Wed, 09 May 2012 11:48:57 +0000</lastBuildDate>
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		<title>Pictograms – the new sliced bread in icon design</title>
		<link>http://www.centigrade.de/en/blog/article/pictograms-the-new-sliced-bread-in-icon-design/</link>
		<comments>http://www.centigrade.de/en/blog/article/pictograms-the-new-sliced-bread-in-icon-design/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 14:40:11 +0000</pubDate>
		<dc:creator>jenny.gemmell</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Icon Design]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Pictograms]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2675</guid>
		<description><![CDATA[After the introduction of Microsoft’s new approach to user interface design with its current mobile device Windows Phone and upcoming operating system Windows 8, user interface designers and clients alongside them are beginning to “think Metro style”. Based on Swiss Graphic Design principles (established in the 1950’s) and focusing on clean typography, not only interaction, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>WPF Performance – How It Matters on the User Interface</title>
		<link>http://www.centigrade.de/en/blog/article/wpf-performance-2/</link>
		<comments>http://www.centigrade.de/en/blog/article/wpf-performance-2/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 18:34:19 +0000</pubDate>
		<dc:creator>alexander.keller</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[User Interface Development]]></category>
		<category><![CDATA[User Interface Tools]]></category>
		<category><![CDATA[WPF]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2553</guid>
		<description><![CDATA[No doubt, when creating software, there is always one topic that everybody talks about: performance. In this respect, even though Windows tries to hide a lot of performance optimization work from the developer’s eyes (when developing for .NET with WPF), there are still a dozen of issues to be kept in mind when implementing a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The number seven is not magical, but cognitive capacity limitations are real and relevant (Part&#160;2)</title>
		<link>http://www.centigrade.de/en/blog/article/the-number-seven-is-not-magical-part-2/</link>
		<comments>http://www.centigrade.de/en/blog/article/the-number-seven-is-not-magical-part-2/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 18:20:28 +0000</pubDate>
		<dc:creator>rene.liesefeld</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Attention]]></category>
		<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Memory]]></category>
		<category><![CDATA[Psychology]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2445</guid>
		<description><![CDATA[Part 1 of this article has pointed out that the false doctrine to restrict menu items, bullet points etc. to seven is based on a misreading of Miller (1956). Contemporary research shows that capacity limitations do indeed exist, but these are currently estimated to lie at about four items. Recently, as a reaction to the [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/the-number-seven-is-not-magical-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The number seven is not magical, but cognitive capacity limitations are real and relevant (Part&#160;1)</title>
		<link>http://www.centigrade.de/en/blog/article/the-number-seven-is-not-magical-part-1/</link>
		<comments>http://www.centigrade.de/en/blog/article/the-number-seven-is-not-magical-part-1/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 14:46:31 +0000</pubDate>
		<dc:creator>rene.liesefeld</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Memory]]></category>
		<category><![CDATA[Psychology]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2408</guid>
		<description><![CDATA[There are several apparently axiomatic design principles that purport to be perfectly adjusted to the human cognitive system. Their prominent characteristics are that they are broadly applicable and easy to grasp for the psychological layperson. Unfortunately, however, they are usually false. One of these principles is the “magical number seven”. Very loosely based on an [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/the-number-seven-is-not-magical-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>User Interface Design Engineering – A New Discipline That&#8217;s Here to Stay</title>
		<link>http://www.centigrade.de/en/blog/article/user-interface-design-engineering-a-new-discipline-thats-here-to-stay/</link>
		<comments>http://www.centigrade.de/en/blog/article/user-interface-design-engineering-a-new-discipline-thats-here-to-stay/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 12:35:05 +0000</pubDate>
		<dc:creator>thomas.immich</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[User Interface Design Engineering]]></category>
		<category><![CDATA[User Interface Development]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2312</guid>
		<description><![CDATA[This article was inspired by two interesting days at the GUI&#038;Design conference that took place just recently on 8th and 9th December in Fürth, Germany. The conference audience consisted of professional user experience designers and developers and the talks and workshops focused on Microsoft user interface technologies such as WPF and Silverlight. Not only this [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>“Make it Like the iPhone” – Revisited</title>
		<link>http://www.centigrade.de/en/blog/article/make-it-like-the-iphone-revisited/</link>
		<comments>http://www.centigrade.de/en/blog/article/make-it-like-the-iphone-revisited/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 14:45:27 +0000</pubDate>
		<dc:creator>markus.weber</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Macro-Interactions]]></category>
		<category><![CDATA[Micro-Interactions]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2267</guid>
		<description><![CDATA[Three years ago, we published a blog article that shed some light on the development of the iPhone. The motivation for writing the article was the fact that the iPhone was often used as reference when talking about usability goals and user interface design ideals and that design requests often could be roughly summed up [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Choose the Right Font – An Introduction</title>
		<link>http://www.centigrade.de/en/blog/article/how-to-choose-the-right-font%e2%80%93an-introduction/</link>
		<comments>http://www.centigrade.de/en/blog/article/how-to-choose-the-right-font%e2%80%93an-introduction/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 11:18:51 +0000</pubDate>
		<dc:creator>tobias.goelzer</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/de/blog/?p=2209</guid>
		<description><![CDATA[Texts are important parts of most user interfaces, be it, e.g., as form field labels or longer help texts. This article is aimed at providing a common introduction to the topic „choosing the right font”. It contains some hints an pointers that simplify the search for the right typeface. When creating an interface, every designer [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/how-to-choose-the-right-font%e2%80%93an-introduction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kinect: Revolution for User Interfaces? – Part 2</title>
		<link>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part2/</link>
		<comments>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part2/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 13:01:53 +0000</pubDate>
		<dc:creator>frederic.friess</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Natural User Interfaces]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=2033</guid>
		<description><![CDATA[The first part of this article provided an overview of the concepts of the currently implemented user interfaces for the Kinect™ sensor. It pointed out technical specifications and explained the human-machine interaction within Kinect games. This second part now scrutinizes this interaction and assesses its potential for industrial application. Analysis of existing opportunities Part 1 [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kinect: Revolution for User Interfaces? – Part 1</title>
		<link>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part1/</link>
		<comments>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part1/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 12:01:38 +0000</pubDate>
		<dc:creator>frederic.friess</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Natural User Interfaces]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1787</guid>
		<description><![CDATA[In November 2010, Microsoft® introduced Kinect™. As an expansion of the Xbox 360™ gaming console, it brings controller-free gaming to the living room and even long before its actual release it was believed to revolutionize Human Computer Interaction. Therefore, expectations were rather high and one felt reminded of the Natural User Interface (NUI) featured in [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/kinect-revolution-for-user-interfaces-part1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Science of Animation</title>
		<link>http://www.centigrade.de/en/blog/article/the-science-of-animation/</link>
		<comments>http://www.centigrade.de/en/blog/article/the-science-of-animation/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 17:34:53 +0000</pubDate>
		<dc:creator>kai.deller</dc:creator>
				<category><![CDATA[Centigrade]]></category>
		<category><![CDATA[Animations]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.centigrade.de/en/blog/?p=1724</guid>
		<description><![CDATA[To our great delight and surprise, our animated Facility Manager Prototype and respective Blog article was used as demonstration and reference material at UXCamp Europe 2011. In regard of the apparent interest in the topic this article picks up the issue yet again, focusing on scientific considerations of the past years. Indeed, animations have become [...]]]></description>
		<wfw:commentRss>http://www.centigrade.de/en/blog/article/the-science-of-animation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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