Computer games are designed to spread fun and entertainment and motivate players to play long term. So it makes sense to use these added values not only in the entertainment industry, but also in other areas, for example in therapy or rehabilitation (see our blog article Little big heroes – supporting children’s patients in therapy with virtual reality). Games have great motivational potential, which could be used particularly well there. But not all people with motor or cognitive impairments can participate in this experience if the so-called “Game Accessibility” is too low. Let me illustrate this with an example.
Thinking Out of the Box
Posts Tagged ‘AR’
The subject of capacity planning is often a challenging task in medium-sized or large companies. With a growing number of employees, it can become difficult at some point to distribute them effectively and above all efficiently to task areas or projects. For such a planning a lot of data is used (“Big Data”), which is often difficult to visualize and interpret.
We at Centigrade have been working with new technologies like Virtual Reality (VR), Augmented Reality (AR) and other forms of 3D visualization for quite some time. This opens up completely new fields of application. One of these new fields of application could be the personnel capacity planning with the support of Augmented Reality, or in a further expansion stage also the planning of machines and material. By extending the data visualization from a 2D representation to 3D projections in real space, completely new interaction and design concepts can be applied, allowing the user to explore the data in a natural way. This could not only be more enjoyable, but it would also make more efficient data analysis possible. It would be particularly exciting to also feed the usage data of such planning rounds into the Big Data pool and thus to arrive at predictive capacity planning over time with ever better suggestions. However, the use of the still quite new technology raises questions:
- Can an AR application, unlike conventional desktop solutions, provide more effective capacity planning and efficiently support the HR department?
- What is the added value in terms of usability and utility when using such an application?
- How efficient is this in its handling?
- How do users rate the user experience?
As part of my master thesis I developed a holographic application in the last half year to find answers to these questions – DeepData. A project report.