Computer games are designed to spread fun and entertainment and motivate players to play long term. So it makes sense to use these added values not only in the entertainment industry, but also in other areas, for example in therapy or rehabilitation (see our blog article Little big heroes – supporting children’s patients in therapy with virtual reality). Games have great motivational potential, which could be used particularly well there. But not all people with motor or cognitive impairments can participate in this experience if the so-called “Game Accessibility” is too low. Let me illustrate this with an example.
Thinking Out of the Box
Posts Tagged ‘Game Design’
„Game-Based Learning“, „Serious Games“,„Games with a Purpose“ and „Gamification“– the list of concepts, which build upon the prospect of using the potential of games in other application areas is long. All concepts share the same idea of generating additional benefits beyond pure entertainment by using games, their technology or mechanisms. By no means, all of these expectations raised by the concepts are achieved. A lot of projects fail due to the incompatibility of games and serious applications and it often appears, that the effort for achieving compatibility is not commercially viable.