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Thinking Out of the Box
Posts Tagged ‘Resolution Independence’
The previous part of this series outlined why it is not possible to just create one single vector-based instance of an icon to scale it to any desired size. This part raises the question, on the one hand, what tool support would need to exist in the future in order to serve an icon designer’s everyday work adequately and, on the other hand, what tool support already exists to make his life at least a bit easier in the present times.
The previous part explained why both a pure pixel-based or pure vector-based approach to icon design implies drawbacks. As Centigrade provides professional icon design services, we continuously investigate how to make our icon design process more efficient and overcome technical shortcomings.
About two years ago there have been some lively discussions on resolution independent user interfaces in the context of icon design. An interesting start page for past discussions is Sven Porst’s blog article. At that time, resolution-independent UI-related products such as Mac OS X Leopard, Windows Vista or Silverlight were either yet to come or have been used solely by a small bunch of insiders. Now, almost two years later, these are established brands – reason enough to shed some light on this topic again and to see if something has changed during this time, and if so what.