Thinking Out of the Box

Posts Tagged ‘Surface’

From windows to tiles: WinRT sensors – Overview and C# sample

Philip Schäfer

Sensors are one of the most defining features that distinguish mobile devices such as tablets or smartphones from common PCs. This being the case, we have been enormously enthusiastic to play around with these components when our brand-new Surface RT tablet arrived recently. And by the way, this device feels like a charm.

Eventually, we decided to share our experiences in this regard in terms of a blog post giving an overview on the entire sensor landscape being available on the current Surface RT tablet running WinRT – the ARM chips targeting brother of Windows 8 – as an operating system.

read more…

From windows to tiles: A tutorial on live tiles & badges

Philip Schäfer
Philip Schäfer
October 30th, 2012

This blog post seeks to demonstrate the capabilities of Windows 8 “live tiles” and “badges” as initially introduced in Microsoft´s design language Modern UI (also referred to as Metro UI). Being one of the most defining UI elements in Modern UI style, the concept of (live) tiles should be worth looking at a bit closer.
read more…

From windows to tiles: Towards the development of Windows Store applications

Philip Schäfer
Philip Schäfer
October 30th, 2012

Launching their new operating system Windows 8, Microsoft establishes an entire set of novel technologies and concepts. The familiar desktop will be supplemented with an additional Start screen in “Modern UI” style (formerly known as “Metro UI” style); in addition to that, Microsoft introduces a new application type called “Windows Store App” (also referred to as Windows RT application or Modern UI application). Especially this new application type is the subject of controversial discussions in the community and thus requires to be focused on in particular. read more…

Modern User Interface Design Tools – Part 2: Graphical Approach of GUI Design Tools

David Patrizi

In the first part of this series I described how user interface design tools bring together developers and designers in a seamless workflow and gave an overview of the technical environments of Adobe’s and Microsoft’s tools in that area.

In this article, I am going to focus on the use of pixel and vector graphics in design, deal with some of the pros and cons of the two graphic types and finally give an introduction on the scaling of bitmap GUI components.

read more…

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