Health gaming for children and young people
Supporting children patients in their therapy through gamification
The research project aims to provide a gamified application to promote and increase the efficiency of treatment options for infantile cerebral palsy (ICP) patients, which will accompany the children and adolescents over a long period of time. The application is developed in such a way that young ICP patients are encouraged to train daily in their home environment, taking into account the social environment, in order to enable and promote active participation in social life. With the help of an EMG sensor system close to the body, the muscle activities and kinematic data of the patients are recorded and made available for the game mechanics.
In this way, the game can be controlled by movement and detects when the patient performs an incorrect, too weak or too strong movement, for example. For each application, the training data is recorded and made available via a digital web platform, allowing your therapists to gain insight into their patients' progress and make adjustments to the therapy plan.
During the first phase of the project, the first 3D characters for the game were designed. Based on this, the game is developed and tested with the children.