May 26, 2015 – by Sebastian Korbas How Morticians and Industrial Engineers play – A Gamification User Type Study Read more
Apr 20, 2015 – by Jonas Stallmeister Design PrinciplesDesign ProcessInteraction Design What consistency means for a cat and what it means for your interface Read more
Mar 23, 2015 – by Jonas Enck BrainstormingConceptual DesignSketches Hands off of mouse and keyboard – the advantages of pen and paper scribbles in the digital age Read more
Feb 25, 2015 – by Martin Hesseler CooperationDevelopmentInteraction Design You are a Developer? So, you are a UX Designer. Read more
Jan 20, 2015 – by Jonas Stallmeister Design PrinciplesPerceptionTypography The truth is black on white. Read more
Nov 11, 2014 – by Frederic Frieß Natural User InterfacesOculus RiftPrototyping Oculus Rift DK2 Read more
Oct 21, 2014 – by Sebastian Korbas Energy TransitionGamificationPlayer Types Saving the world by writing a gamification thesis at Centigrade Read more
Sep 17, 2014 – by Laura Festl Human Centered DesignUsabilityUser Experience Of Science and Bavarian Beer Receptions – Visiting the “Mensch und Computer 2014” in Munich Read more
Aug 31, 2014 – by Tobias Gölzer Apple WatchPebbleReview Uncommunicative – do I really need a smartwatch? (Pebble review) Read more
Jul 31, 2014 – by Günter Pellner User Interface Design Game development rocks! Software development sucks? Read more
Jun 30, 2014 – by David Patrizi ButtonDesign ThinkingInformation Visualization Not Lost in Translation – About Icons and Interpreters Read more
Feb 18, 2014 – by Jörg Niesenhaus GamificationUser Experience Gamification: Critical reflection in German media Read more
Jan 20, 2014 – by Jörg Niesenhaus EyetrackingGame UsabilityGamification Evaluation of the game experience of „Need for Speed: Rivals” Read more
Dec 01, 2013 – by Andreas Burghart Interaction DesignUsabilityUsability Evaluation It’s time to redesign email Read more
Nov 18, 2013 – by Jörg Niesenhaus GamificationIndustry 4.0Interaction Design Industry 4.0: Gamification in the area of industrial production Read more
Oct 06, 2013 – by Frederic Frieß Interaction DesignLabNatural User Interfaces Leap Motion – Just a kind gesture? Read more
Aug 14, 2013 – by Günter Pellner GamesUser ExperienceUser Interface Design 10 reasons why the “serious” software industry can learn from computer games in terms of user experience – Part 2 Read more
Jul 17, 2013 – by Jörg Niesenhaus Design ProcessGame DesignGames Gamification as a design process Read more
Mar 19, 2013 – by Philip Schäfer MigrationWindowsWindows Rt From windows to tiles: Contrasting WinRT´s UI framework with WPF – Another case study Read more
Jan 29, 2013 – by Philip Schäfer Windows Store App ReflectionWinRTWinRT Reflection From windows to tiles: Leveraging reflection to inspect and contrast WPF with WinRT XAML Read more
Dec 20, 2012 – by Andreas Burghart Design PrinciplesEmotionUsability “Form Follows Function” – An unclear design principle Read more
Nov 12, 2012 – by Philip Schäfer Light SensorSensorsSurface From windows to tiles: WinRT sensors – Overview and C# sample Read more
Oct 30, 2012 – by Philip Schäfer LabSurfaceWindows From windows to tiles: A tutorial on live tiles & badges Read more
Oct 30, 2012 – by Philip Schäfer LabSurfaceWindows From windows to tiles: Towards the development of Windows Store applications Read more
Oct 30, 2012 – by Philip Schäfer LabMigrationMvvm From windows to tiles: Porting a Windows Phone 7 app to Windows Runtime – A small case study Read more
Sep 30, 2012 – by Maren Wolff Interaction DesignMicro-InteractionsPsychology Touching the desktop – Modern micro-interaction and burdens of the past Read more
Aug 31, 2012 – by Jochen Maurer User Interface DesignUser Interface DevelopmentWindows Forms Introducing WPF – Experiences of a former Windows Forms developer Read more
Jul 31, 2012 – by Jenny Gemmell Design ProcessUsabilityUser Experience Everyday User Interface Annoyances Read more
May 31, 2012 – by Jonas Stallmeister ArchitectureDesign PrinciplesDesign Process User Interface Architectures – Four Things Architecture and Interface Design Have in Common Read more
Apr 27, 2012 – by Jenny Gemmell Design PrinciplesDesign ProcessCommunication Pictograms – The New Sliced Bread in Icon Design Read more
Mar 30, 2012 – by Alexander Keller CollaborationUser Interface Development WPF Performance – How It Matters on the User Interface Read more
Feb 21, 2012 – by René Liesefeld AttentionDesign PrinciplesPsychology The Number Seven Is Not Magical, but Cognitive Capacity Limitations Are Real and Relevant (Part 2) Read more
Jan 31, 2012 – by René Liesefeld Design PrinciplesMemoryPsychology The Number Seven Is Not Magical, but Cognitive Capacity Limitations Are Real and Relevant (Part 1) Read more
Dec 14, 2011 – by Thomas Immich User Interface Design EngineeringUser Interface DevelopmentVisual Design User Interface Design Engineering – A New Discipline That’s Here to Stay Read more
Oct 31, 2011 – by Tobias Gölzer TypographyUsabilityUser Interface Design How to Choose the Right Font – An Introduction Read more
Sep 30, 2011 – by Frederic Frieß Interaction DesignNatural User InterfacesPrototyping Kinect: Revolution for User Interfaces? – Part 2 Read more
Aug 31, 2011 – by Frederic Frieß Natural User InterfacesPrototypingUser Interface Design Kinect: Revolution for User Interfaces? – Part 1 Read more
Mar 31, 2011 – by Thomas Immich GamesUser ExperienceUser Interface Design 10 reasons why the “serious” software industry can learn from computer games in terms of user experience – Part 1 Read more
Oct 31, 2010 – by Andreas Groß User Interface GuidelinesWindows Phone User Interface Guidelines for Mobile Devices: Blessing or Curse? Read more
Aug 31, 2010 – by David Patrizi Natural User InterfacesTouchWindows Phone Windows Phone 7 Pie Menu Design Study Read more
Jun 16, 2010 – by Justine Kiermasch TouchUsabilityUser Interface Design The Comeback Of The Pie Menu Read more
May 26, 2010 – by Thomas Immich PrototypingUser Interface Design Resurrecting UI Prototypes (Without Creating Zombies) – Part 2: Prototyping with Expression Blend Read more
May 20, 2010 – by Thomas Immich Natural User InterfacesPrototyping Resurrecting User Interface Prototypes (Without Creating Zombies) – Part 1: Prototyping Natural User Interfaces Read more
Feb 26, 2010 – by Anna Günther AnimationsStudyUsability Benefits and Drawbacks of Animations Concerning User Experience Read more
Feb 15, 2010 – by Thomas Immich Freebie Free Medical Stock Icons: The Centigrade MedicalSeries Read more
Dec 07, 2009 – by David Patrizi AccessibilityUsabilityVisual Design Regarding Color Vision Deficiency in the Icon Design Process Read more
Nov 06, 2009 – by Florian Moritz JavaFX Java in the Mobile Market: Google Android vs. JavaFX – Part 2: A Detailed Comparison Read more
Jul 27, 2009 – by Florian Moritz 3GJavaFX Java in the Mobile Market: Google Android vs. JavaFX – Part 1: General Market Trends Read more
Jun 26, 2009 – by David Patrizi FlexVisual Design Modern User Interface Design Tools – Part 3: Expression Blend vs. Flex Builder Read more
May 21, 2009 – by Thomas Immich Resolution IndependenceRich Internet Applications Resolution Independent Icon Design – Part 4: Modern Tool Support Read more
May 05, 2009 – by David Patrizi Design ProcessSurfaceUser Interface Design Modern User Interface Design Tools – Part 2: Graphical Approach of GUI Design Tools Read more
Apr 16, 2009 – by David Patrizi Design ProcessFlexUser Interface Design Modern User Interface Design Tools – Part 1: Design Marries Development Read more
Mar 01, 2009 – by Thomas Immich Conceptual DesignDesign ProcessResolution Independence Resolution Independent Icon Design – Part 3: The Centigrade Way Read more
Sep 05, 2008 – by Thomas Immich Mac OS XResolution IndependenceRich Internet Applications Resolution Independent Icon Design – Part 2: Pixels vs. Vectors Read more