Convincing UX design

Basic and expert knowledge for your team

User experience trainings by professionals

  • Standard trainings often lack a real-world connection. Learn applicable UX design practices in the context of your own projects
  • Independently design great UX and create a lasting impression for your clients
  • Benefit from our trainers continually applying their knowledge in client projects
  • Get the condensed knowledge in our user experience trainings
UX Learning
  • Custom in-house trainings. After examining the problem, our trainers and your team develop suitable solutions.
  • Matching tooling. When ordering an in-house training, you can use our UX tool for internal applications – forever.
  • Show your skills. Participants of our UX trainings receive a certificate. Your team gets a UX Academy trophy as well as a UX academy badge for your website.
  • Collaborative work on projects. We’re not gone after the training – we’re happy to assist you in usability, design, and engineering.

Inhouse Trainings

  • Audience: Manager, Project Manager, Product Manager, UX Manager, Conceptual Designer, Engineers, ...

  • Human-centred Design I

    Introduction and basics from ISO 9241

    2 Days
    Basic
  • Human-centred Design II

    Methods and procedure from ISO 9241

    2 Days
    Basic
  • Continuous UX

    Managing agile development and user centered design

    2 Days
    Basic
  • Project Scoping

    Finding the sweet spot in the yet unknown

    1 Day
    Basic
  • User Centered Requirements Engineering

    1 Day
    Basic
  • Scrum meets UX

    2 Days
    Advanced
  • Specifying user scenarios for the day-to-day

    1 Day
    Basic
  • Getting started with UX Design

    Into a new era of software

    2 Days
    Basic
  • Gamification
    Level 1

    Activating gamified potential in your company

    2 Days
    Basic
  • Scoped User Research

    True and fictional stories

    1 Day
    Basic
  • Design Engineering in the UX process

    1 Day
    Basic
  • The WPF
    First Aid Kit

    1 Day
    Basic
  • Angular

    Boosting Web App Productivity

    2 Days
    Basic
Talk vs. Seminar
Talk vs. Seminar

You want to meet us? We’ll condense one of our trainings into a short talk. If you want to dive in deeper, we offer seminars for small groups to establish the UX know-how necessary for your own processes.

  • Dr. Joachim Weber
    Dr. Joachim Weber
    proAlpha

    Wir haben einen Trainer erlebt, der nicht nur über umfassendes theoretisches Wissen, sondern auch langjährige Praxiserfahrung verfügt und unsere Bedürfnisse dadurch genau fokussieren konnte. Dank des Wissens aus der Centigrade UX Academy und der sinnvollen und ansprechenden Übungsaufgaben können wir unsere Projektarbeit nun auf das nächste Level heben.

  • Alexander Knoll
    Alexander Knoll
    IT-Produktmanager,
    Studienkreis Bochum

    Requirements Engineering ist für uns kein Fremdwort – das Training der Centigrade UX Academy hat unser Knowhow dazu jedoch um Einiges erweitert und uns neue Erkenntnisse geliefert, mit denen wir unsere eingeschlagenen Pfade verbessern werden. Dank der vielen praktischen Übungen konnten wir direkt im Training umsetzen, was vorher an theoretischem Wissen ansprechend und verständlich vermittelt wurde. Auch der Transfer in unsere eigene Praxis wurde im Training unterstützt.

Human-centred Design I
Introduction and basics from ISO 9241
  • <span class="DurationLabel-Value">2</span> Days

    2 Days

  • Basic

    Basic

  • Product Owner<br>Project Manager<br>Management<br>UX-Teams

    Product Owner
    Project Manager
    Management
    UX-Teams

User Experience – you know the buzzword and its promise: a key competitive advantage. But you may not be sure of the right path as a team, organization, or company to create innovative products, services, or systems to gain lasting success in the market.

Use our UX training “Human-centered Design” to gain applicable knowledge, and to delight with thoroughly user-centered products, services, and systems.

In order to create interactive systems that are user-friendly products, it is essential to focus every step of the process on the user with all her human characteristics. The human-centered design approach combines biological, psychological, and social knowledge with insights about the context of use, ergonomics, and modern software development, to design more accessible and more acceptable – simply better – systems.

Learn about the backgrounds, correlations and ISO 9241-210 to integrate human-centered design into your own processes.

  • Clemens Lutsch
    Clemens Lutsch

    Clemens Lutsch manages and develops User Experience workshops, trainings, and projects. He focuses on innovation management, organizational development and the integration of human-centered design into corporate culture. He collaborates on a number of international standards in User Experience and Usability. He is a speaker at national and international conferences and also an advisor of personnel certification at Fraunhofer Institute.

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Human-centred Design II
Methods and procedure from ISO 9241
  • <span class="DurationLabel-Value">2</span> Days

    2 Days

  • Basic

    Basic

  • Product Owner<br>Project Manager<br>Management<br>UX-Teams

    Product Owner
    Project Manager
    Management
    UX-Teams

Human-centered design includes a multitude of topics that range from user research, user requirements management, to creative methods, and norm-conforming deliverables. While they seem hard to manage, you don’t have to reinvent the wheel.

You can rely on well-known methods and procedures to create a good, holistic, User Experience. This training introduces tried-and-true methods and reveals the chances and risks of the different approaches. You will learn how to direct your activities in human-centered design and which steps will lead to a great user experience.

We consider this training the second, advanced, part of “Human-centered Design I”, requiring the foundational knowledge from the first part.

  • Clemens Lutsch
    Clemens Lutsch

    Clemens Lutsch manages and develops User Experience workshops, trainings, and projects. He focuses on innovation management, organizational development and the integration of human-centered design into corporate culture. He collaborates on a number of international standards in User Experience and Usability. He is a speaker at national and international conferences and also an advisor of personnel certification at Fraunhofer Institute.

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Continuous UX
Managing agile development and user centered design
  • <span class="DurationLabel-Value">2</span> Days

    2 Days

  • Basic

    Basic

  • Product Owner<br>Project Manager<br>Management<br>UX-Teams

    Product Owner
    Project Manager
    Management
    UX-Teams

Many companies live and breathe agile software development, but this often comes with a reduction of scalability and quality, particularly in centering the user, and consequently the user experience. Agile and UX are rarely thought of as one. The result are wrong, superfluous, or even counterproductive user interface projects that eat up budget without delighting the users.

Our process framework, Continuous UX, enables you to identify project goals and assess their business benefit from a UX perspective. Learn to apply lean principles including personas, scenarios and design thinking. Increase your skill in writing user stories that are actually centered on the user and improve the communication and synchronicity of cross-discipline teams. Create MVPs and product systems that give your users a delightful experience.

We introduce the basics of the Continuous UX process toolbox and collaboratively work out the connections to your existing processes.

  • Thomas Immich
    Thomas Immich

    Thomas Immich is the director of Centigrade. He oversees numerous projects with well-known clients and, as a UX manager and trainer, advises agile software teams on the optimization of user experience processes. He is a regular speaker at well-known conferences and winner of awards like the „iF communication design award 2010“.

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Project Scoping
Finding the sweet spot in the yet unknown
  • <span class="DurationLabel-Value">1</span> Day

    1 Day

  • Basic

    Basic

  • UX- and Project Manager<br>(Design) Engineers<br>UX-Teams

    UX- and Project Manager
    (Design) Engineers
    UX-Teams

The beginning may be the most difficult phase of projects: start without a common understanding of the project goals and the team will drift apart; start without a strong business case and the product can fail in the market.

In the UX community, the answer for the problem of beginning is the “minimum viable product (MVP)”. Small, testable, intermediary steps help to define goals, to tests these goals and to reach a well-grounded result. By conducting project scoping, stakeholders define their most important pain point and a high-level strategy for solving that problem. When all stakeholders commit to that strategy, they can start to collect relevant user roles and identify a key persona as well as a scenario in their defined context.

This training will enable participants to understand the project scoping process and its components and to initiate their own UX projects with lean principles. Participants will learn with a hands-on sample project how to create their own project scope.

  • Thomas Immich
    Thomas Immich

    Thomas Immich is the director of Centigrade. He oversees numerous projects with well-known clients and, as a UX manager and trainer, advises agile software teams on the optimization of user experience processes. He is a regular speaker at well-known conferences and winner of awards like the „iF communication design award 2010“.

  • Tobias Gölzer
    Tobias Gölzer

    Tobias Gölzer studied Media Informatics, focusing on Human Computer Interaction and Design. As well as designing user-friendly and efficient interaction forms in many fields, he also is responsible for product scoping workshops. Tobias Gölzer is a frequent speaker at UX conferences.

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User Centered Requirements Engineering
  • <span class="DurationLabel-Value">1</span> Day

    1 Day

  • Basic

    Basic

  • Product Owner<br>Project Manager<br>Management<br>UX-Teams

    Product Owner
    Project Manager
    Management
    UX-Teams

Software systems are complex constructs. The requirements of UX projects have to be concise and clear to all team members. While user stories have a long tradition in agile software development (like Scrum), they rarely written with the user in mind, and rarely verified or validated. Requirements are established without real user needs, and their implementation does not add value to the product.

Derive actual user needs from usage scenarios and learn how to successfully verify those needs in the field to proof them against arguments. Transform verified user needs into dependable, rich user requirements that take the form of user stories. Reduce project complexity and priorisation work with small, self-explanatory units that can be implemented without risk.

We like to integrate your actual project requirements into the training so you can learn using familiar material, while making progress on current problems.

  • Thomas Immich
    Thomas Immich

    Thomas Immich is the director of Centigrade. He oversees numerous projects with well-known clients and, as a UX manager and trainer, advises agile software teams on the optimization of user experience processes. He is a regular speaker at well-known conferences and winner of awards like the „iF communication design award 2010“.

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Scrum meets UX
  • <span class="DurationLabel-Value">2</span> Days

    2 Days

  • Advanced

    Advanced

  • Engineers/UX Professionals/Product Owner/Scrum Master

    Engineers/UX Professionals/Product Owner/Scrum Master

Designing user interfaces is not provided as a self-contained and necessary activity in scrum. Software engineers are supposed to that on top of their usual tasks. In practice that often means that potentially effective software is experienced as frustrating by the users.

Scrum also lacks tools for the integration of user centered design into a software development process with interdisciplinary teams. Day-to-day work demands that team structures have to be tested and iterated to find an individual fit. The development process slows down and creates tension for everyone involved.

„Scrum meets UX“ tells you how the integration can be successful. We show how software engineers and user experience professionals can work together efficiently in interdisciplinary teams. We focus on your individual situation, highlight organizational, professional and social components and empower you to improve team structures in your company. These teams are able to create both great software products and great user experience.

  • Martin Hesseler
    Martin Hesseler

    Martin Hesseler studied media informatics and focused on human computer interaction. At Centigrade he manages large projects while always keeping in mind the user experience of the whole product. He cooperates closely with software engineers in agile and user-centered working processes and continuously develops the integration of user experience into clients’ software development processes.

  • Thomas Immich
    Thomas Immich

    Thomas Immich is the director of Centigrade. He oversees numerous projects with well-known clients and, as a UX manager and trainer, advises agile software teams on the optimization of user experience processes. He is a regular speaker at well-known conferences and winner of awards like the „iF communication design award 2010“.

Request
Specifying user scenarios for the day-to-day
  • <span class="DurationLabel-Value">1</span> Day

    1 Day

  • Basic

    Basic

  • UX-Teams/Konzepter/UX Designer, Software Engineers und POs

    UX-Teams/Konzepter/UX Designer, Software Engineers und POs

In software projects, engineers and product owners need an early, clear, and continuous understanding of the users activities and the resulting reactions of the system. This specification is not easy, however: user activities must be chronicled clearly, while various contextual conditions and edge cases lead to many actual sub-scenarios. Additionally, users often interact not only with the system but also with each other.

The systematic use of “User Flows” enables this balancing act. This specification method makes both an overview and specification changes possible for all team members. User flows prevent misunderstandings at the interfaces between disciplines which makes them well suited for modern interdisciplinary teams.

Learn to model user flows with UML state and activity charts so that dynamic user requirements are illustrated clearly and realistically and can be continuously refined. In this training we establish the most important building blocks for modelling and apply them by writing UML diagrams efficiently in plain text. This saves you the time spent on arranging “arrows and boxes” while allowing for versioning and revision control.

Train modelling with PlantUML, a VS code plugin which automatically generates readable, up-to-date diagrams for all team members based on your text descriptions. This way you increase your specification productivity while ensuring that user activity is understandable and comprehensible to the project team.

  • Thomas Immich
    Thomas Immich

    Thomas Immich is the director of Centigrade. He oversees numerous projects with well-known clients and, as a UX manager and trainer, advises agile software teams on the optimization of user experience processes. He is a regular speaker at well-known conferences and winner of awards like the „iF communication design award 2010“.

Request
Getting started with UX Design
Into a new era of software
  • <span class="DurationLabel-Value">2</span> Days

    2 Days

  • Basic

    Basic

  • software-engineers, product owners, product managers, project managers, prospective in-house UX designers

    software-engineers, product owners, product managers, project managers, prospective in-house UX designers

No matter if you’re just entering the world of software development or you’ve been working in that field for years: basically no software development team can ignore the user experience if it wants to successfully establish its product in the market. The first steps can be pretty adventurous if you’re struggling to balance learning the right competences, introducing new processes and building the right interfaces.

With this training, we’ll collaboratively fight the mantra of “all beginnings are difficult”. You learn to start focused and well-informed into the dascinating world of UX design. You’ll work practically and design the concept for an individual app.

Using this hands-on example you will learn to define a Minimum Viable Product based on the key user needs. You will sketch initial ideas based on validated user needs and develop and specify your own concept. Additionally you will learn basics and tools to expand your visual competence. This includes moodboards as communication tools, assessing colors, states, typography, visual grids, resolution, or contrast, and the qualitative evaluation of icons an product logos.

Inspire your team with UX as a factor of success and show that no one has to shy away from this new way of thinking.

  • Kai Deller
    Kai Deller

    As a cognitive and media scientist Kai Deller concentrates on modelling and designing interaction concepts. As the Head of Design, he is also responsible for the information architecture and information design of an interface. With his strengths in conception and prototyping is also teaching at multiple universities.

  • Aline Barré
    Aline Barré

    Aline Barré studied Communication Design, focusing on typography, graphic design, branding and screen design. She also conducted practical research on intelligent furniture. At Centigrade Aline leads the field of visual design and works on the concept and design of appealing and innovative user interfaces. She is also teaching UX design at universities.

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Gamification
Level 1
Activating gamified potential in your company
  • <span class="DurationLabel-Value">2</span> Days

    2 Days

  • Basic

    Basic

  • Conceptual Designer<br>Manager

    Conceptual Designer
    Manager

Playfully reaching more motivation and higher efficiency with Gamification. What is behind this? Gamification benefits from concepts and methods of behavioral and motivational psychology, User Interface Design as well as Game Design. In contrast to „Serious Games“, which transport benefits via a complete game, Gamification focuses on the targeted use of single playful elements in non-playful contexts.

This training explains basic factors of success and mechanics of digital games in order to transfer them to use cases of the real world. The primary focus is on

  • Thomas Immich
    Thomas Immich

    Thomas Immich is the director of Centigrade. He oversees numerous projects with well-known clients and, as a UX manager and trainer, advises agile software teams on the optimization of user experience processes. He is a regular speaker at well-known conferences and winner of awards like the „iF communication design award 2010“.

Request
Scoped User Research
True and fictional stories
  • <span class="DurationLabel-Value">1</span> Day

    1 Day

  • Basic

    Basic

  • UX-Teams

    UX-Teams

Every project scheme is based on assumptions. Without testing those you risk your project to fail for example due to a wrong image of the workflow or by overestimating the qualification of the target group. In this training you will learn how to identify those and other risks at an early stage with the help of Scoped User Research. You will also learn how to document what you learned and thus be able to bring your scheme up to reality. Apart from strategies to minimize your project risks this training will present you with the appropriate user research methods.

  • Britta Karn
    Britta Karn

    Britta Karn studied psychology at the Saarland University. During her studies she chose media informatics as a minor where she mainly focused on the topic of usability as an interface between psychology and informatics. With her knowledge on human cognition and perception and her methodological education she supports the Centigrade in the field of user research and with integrating insights about users in the design process.

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Design Engineering in the UX process
  • <span class="DurationLabel-Value">1</span> Day

    1 Day

  • Basic

    Basic

  • (Design) Engineers

    (Design) Engineers

Design engineering in the UX process. In this second partial module your software engineers learn how to efficiently and quickly transfer interaction concepts and visual designs from specs to live software. The module features the process through which designers and software engineers can collaborate using SCRUM user stories. The process is independent of technologies and programming languages. A successful implementation of the process only requires a separation of layers like in the MVVM architectural pattern.

In this module, you learn

  • Hand-off between visual/conceptual design and design engineering
  • Which project artifacts and assets should be handed over
  • How to read these specs and ask the right questions
  • How user stories facilitate the hand-over process
  • Alexander Keller
    Alexander Keller

    Alexander Keller is Head of WPF Design Engineering at Centigrade. During his several years of developing WPF applications at Centigrade, Alexander Keller has managed numerous software projects in his function as technical project lead. He works at the intersection of User Interface Design and User Interface Development he joins technical know-how of C# engineering with esthetic UI Design in XAML. Furthermore, he supports clients in WPF performance analyses for better runtime behavior of their existing WPF applications.

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The WPF
First Aid Kit
  • <span class="DurationLabel-Value">1</span> Day

    1 Day

  • Basic

    Basic

  • (Design) Engineers

    (Design) Engineers

No matter if you are a WPF freshman or are changing over from WinForms: You know that the learning curve for WFP is quite steep. Mixed with exterior influences like timely pressure chaos is lurking around the corner and one or the other workaround stays in the productive code. Be it befuddled Code-Behind, ViewModels with visibility features or multiply nested user controls that hopefully try to grab their DataContext without typification.

In this training you will learn how to avoid typical WPF-Anti-Patterns and misunderstandings as well as their negative effects on your MVVM architectures based on hands-on samples. In practical exercises you will work directly with the code and learn to build well maintainable and aesthetic software.

  • David Würfel
    David Würfel

    David Würfel studied Computer Science at the University of Trier and specialized in software engineering. He is particularly interested in software architectures, such as the MVVM pattern, and in ensuring clean code standards. David has successfully contributed in several .NET and WPF projects developing with C# and XAML and recently also takes part in projects building web applications in Angular. Not only does David Würfel like to share his skills internally, but he also leads workshops in companies and is an active speaker on well-known expert conferences.

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Angular
Boosting Web App Productivity
  • <span class="DurationLabel-Value">2</span> Days

    2 Days

  • Basic

    Basic

  • (Design) Engineers

    (Design) Engineers

Web frontend technologies are a chance to create truly cross-platform and cross-device systems. The JavaScript-based framework Angular allows to develop highly dynamic and interactive single page web applications that are also maintainable, scalable, and can also to create a great user experience.

In this training, inexperienced teams get to know the platform and its essential parts and learn how they can build Angular applications from scratch.

More experienced teams can directly start with Angular Core. They learn how to build and extend modular and scalable Angular applications which run in complex systems. This includes a concept for visually styling components in detail. The teams will also learn how to connect their backend business logic to provide the frontend with important data.

We always use the newest version of Angular, current tools and trends from the angular community. With the help of a continuous case study we impart best practices from our everyday project work. We like to use your own examples in the training as well.

  • David Würfel
    David Würfel

    David Würfel studied Computer Science at the University of Trier and specialized in software engineering. He is particularly interested in software architectures, such as the MVVM pattern, and in ensuring clean code standards. David has successfully contributed in several .NET and WPF projects developing with C# and XAML and recently also takes part in projects building web applications in Angular. Not only does David Würfel like to share his skills internally, but he also leads workshops in companies and is an active speaker on well-known expert conferences.

Request

You want your team to be more independent when it comes to UX and would like to learn more about how to put our know-how to good use? We are excited about your assignment.

Saskia Hehl

Knowledge Manager

+49 681 959 3110

Contact form

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  • Saarbrücken

    Science Park Saar, Saarbrücken

    South West Location

    Headquarter Saarbrücken
    Centigrade GmbH
    Science Park 2
    66123 Saarbrücken
    Germany
    Saarland
    On the map

    +49 681 959 3110

    +49 681 959 3119

  • Mülheim an der Ruhr

    Games Factory Mülheim an der Ruhr

    North West Location

    Office Mülheim
    Centigrade GmbH
    Kreuzstraße 1-3
    45468 Mülheim an der Ruhr
    Germany
    North Rhine-Westphalia
    On the map

    +49 208 883 672 89

    +49 681 959 3119

  • Haar · Munich

    Haar / München

    South Location

    Office Munich
    Centigrade GmbH
    Bahnhofstraße 18
    85540 Haar · Munich
    Germany
    Bavaria
    On the map

    +49 89 20 96 95 94

    +49 681 959 3119

  • Frankfurt am Main

    Frankfurt am Main

    Central Location

    Office Frankfurt
    Centigrade GmbH
    Kaiserstraße 61
    60329 Frankfurt am Main
    Germany
    Hesse
    On the map

    +49 69 241 827 91

    +49 681 959 3119

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