Posts Tagged ‘Natural User Interfaces’

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Oculus Rift DK2

This article is currently only available in German language.
Blog

Leap Motion – Just a kind gesture?

This article is currently only available in German language
Blog

Kinect: Revolution for User Interfaces? – Part 2

The first part of this article provided an overview of the concepts of the currently implemented user interfaces for the Kinect™ sensor. It pointed out technical specifications and explained the human-machine interaction within Kinect games. This second part now scrutinizes this interaction and assesses its potential for industrial application.
Blog

Kinect: Revolution for User Interfaces? – Part 1

In November 2010, Microsoft® introduced Kinect™. As an expansion of the Xbox 360™ gaming console, it brings controller-free gaming to the living room and even long before its actual release it was believed to revolutionize Human Computer Interaction. Therefore, expectations were rather high and one felt reminded of the Natural User Interface (NUI) featured in […]
Blog

Windows Phone 7 Pie Menu Design Study

In one of our previous blog articles we talked about the use of pie menus in touch screen interfaces and discussed pros and cons of this kind of interaction. In this article, we are going to show a concrete example of how a pie menu can be used.
Blog

Resurrecting User Interface Prototypes (Without Creating Zombies) – Part 1: Prototyping Natural User Interfaces

Every user interface designer is familiar with the procedure to some extent: To find out what a user interface needs to look and behave like it’s certainly a good idea to create a prototype and evaluate it with potential users. Users will tell you what’s still nagging them and therefore should be improved before coding […]

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