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A while back, we have published a small case study illustrating our experiences gained in the course of porting an existing WP7-based application to WinRT. As we are continuously growing our competencies regarding WinRT development, we were able to identify a bunch of further differences between WinRT XAML and WPF XAML (as well as Silverlight […]
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I. Setting To begin with, the application we intended to port as a first get-in-touch with Windows RT (also referred to as Windows Runtime, WinRT) is a small, Windows Phone 7 based soccer game leveraging the mightiness of Silverlight as a subset of the Windows Presentation Foundation (WPF). Therefore, the game´s entire frontend had been […]
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Have you ever thought about switching from Windows Forms (WinForms) to WPF seriously? Try something new and stop to develop along the old well known patterns? To be honest until a few months ago, I haven’t had any thoughts about making a transition. I was very familiar with Windows Forms and WPF would have been […]
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No doubt, when creating software, there is always one topic that everybody talks about: performance. In this respect, even though Windows tries to hide a lot of performance optimization work from the developer’s eyes (when developing for .NET with WPF), there are still a dozen of issues to be kept in mind when implementing a […]
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Every user interface designer is familiar with the procedure to some extent: To find out what a user interface needs to look and behave like it’s certainly a good idea to create a prototype and evaluate it with potential users. Users will tell you what’s still nagging them and therefore should be improved before coding […]
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In the previous part I took a closer look at how and to what extent Microsoft Expression Blend and Adobe Flex Builder offer pixel-graphics and vector-graphics tools to enable GUI designers to create modern user interfaces. In addition I outlined the concept of 9-Slice-Scaling, a method to make pixel graphics scalable without any quality loss. […]
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The previous part of this series outlined why it is not possible to just create one single vector-based instance of an icon to scale it to any desired size. This part raises the question, on the one hand, what tool support would need to exist in the future in order to serve an icon designer’s […]
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In the first part of this series I described how user interface design tools bring together developers and designers in a seamless workflow and gave an overview of the technical environments of Adobe’s and Microsoft’s tools in that area. In this article, I am going to focus on the use of pixel and vector graphics […]
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This series of blog articles deals with the use of GUI development tools by designers and developers, with a particular focus on Microsoft Expression Blend and Adobe Flex Builder. In the first part, I will have a look at the cooperation between designers and developers during GUI creation, describe some issues that can affect their […]