Posts Tagged ‘XAML’

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Multi-platform mobile software development: Qt instead of Xamarin

Microsoft is accessing the field of WPF platform independence with Xamarin Forms. However, there has for a long time been an existing framework that runs on Windows, MacOS, Linux and starting with version 5 on iOS, Android, Sailfish OS and other operating systems – without re-implementation: Qt. #include „maincontroller.h“ #include #include #include #include #include int […]
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Establishing an HMI Styleguide in a Company – Part 2

The first part of this article was about the treacherous intuitiveness of establishing an HMI styleguide based on a Corporate Design (CD) styleguide, and why this decision is risky: unlike a CD styleguide an HMI styleguide has to work for software engineers as well as visual designers. Also, this form of documentation is too rigid […]
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From windows to tiles: Contrasting WinRT´s UI framework with WPF – Another case study

A while back, we have published a small case study illustrating our experiences gained in the course of porting an existing WP7-based application to WinRT. As we are continuously growing our competencies regarding WinRT development, we were able to identify a bunch of further differences between WinRT XAML and WPF XAML (as well as Silverlight […]
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From windows to tiles: Porting a Windows Phone 7 app to Windows Runtime – A small case study

I. Setting To begin with, the application we intended to port as a first get-in-touch with Windows RT (also referred to as Windows Runtime, WinRT) is a small, Windows Phone 7 based soccer game leveraging the mightiness of Silverlight as a subset of the Windows Presentation Foundation (WPF). Therefore, the game´s entire frontend had been […]
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Introducing WPF – Experiences of a former Windows Forms developer

Have you ever thought about switching from Windows Forms (WinForms) to WPF seriously? Try something new and stop to develop along the old well known patterns? To be honest until a few months ago, I haven’t had any thoughts about making a transition. I was very familiar with Windows Forms and WPF would have been […]
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Resolution Independent Icon Design – Part 4: Modern Tool Support

The previous part of this series outlined why it is not possible to just create one single vector-based instance of an icon to scale it to any desired size. This part raises the question, on the one hand, what tool support would need to exist in the future in order to serve an icon designer’s […]

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