Posts Tagged ‘Visual Design’

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How to specify animations – Do’s and Dont’s

Motion design, the animation of digital content, has become an essential part of our modern interaction with computers. Wherever you look in modern applications, text boxes fly around, elements pop up and menus shrink as you scroll. UX designers have long recognized animations as an essential building block to increase usability and delight the user. […]
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Is it enough to create a Design System?

This article won’t cover the basics of Design Systems like “What is a Design System?”, “How does it work?” or “Do I need it?” (to which the answer is “Yes”). It will also not cover tool specific topics (Carbon, KSS, Pattern Lab, Sketch, AdobeXD, Invision, UXPin… it is too much). It is a fairly broad […]
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Spoilt for choice – comparing four concept tools

When a small concept turns into a hundred wireframes that quickly turn into a prototype, sometimes the question arises too late: Which tool would have been the right one? In our work at Centigrade, we often consider which tools we can best use to create concepts. As always, this depends on many factors and we […]
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Efficient, aesthetic, suitable – style definition for 3D, AR, and VR

Visual design has a long and storied tradition. Still it is a lively and dynamic topic and constantly exposed to current influences and trends. With the emerging technologies of virtual reality (VR) and augmented reality (AR) designers have to learn how to create impressive and positive experiences for users of these media. There are hundreds […]
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What consistency means for a cat and what it means for your interface

In interface design, the term consistency is part of the professional jargon. It is used for everyday feedback and in long term concepts. It is also common ground with developers and clients. Consistency is an important evaluation criterium. Enough reasons to get a good handle on the term.
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Hands off of mouse and keyboard – the advantages of pen and paper scribbles in the digital age

I am sitting in front of my new computer – a marvel of modern technology. It is stuffed full with every imaginable designers’ software, and I ask myself: Why should I ever use pen and paper again? Is it not a lot easier to create everything digitally? Have you had similar thoughts in the past? […]
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The truth is black on white.

Black text on a white background is trustworthy. Even more so: black on white is a fact. It is printed and displayed on screen. The truth is said to be “black on white”. Except when it is not. In programming, the truth oftentimes is white on black. And the truth was white on a blackboard back […]
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10 reasons why the “serious” software industry can learn from computer games in terms of user experience – Part 2

In Part 1, we discovered that the emotional factor of user experience is more important to games than goal-oriented functionality (though being an effective and efficient way of reaching a goal, there is no “Save the Princess” button in a Mario game at the beginning). Up to a certain degree, well-designed user experiences can distract […]
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Desktop Modern UI

Microsoft’s Modern UI design language has arrived in many applications with varying success. By now, almost everybody has seen Modern UI (formerly known as Metro), and Microsoft seems committed. Developers of Windows software have to think about the fact that a lot of established interfaces look out of place in a Modern UI environment. It […]
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How to Choose the Right Font – An Introduction

Texts are important parts of most user interfaces, be it, e.g., as form field labels or longer help texts. This article is aimed at providing a common introduction to the topic „choosing the right font”. It contains some hints an pointers that simplify the search for the right typeface.
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10 reasons why the “serious” software industry can learn from computer games in terms of user experience – Part 1

Comparing computer games with “serious” software applications may seem like comparing apples and oranges if we think of serious software as tools that allow users to achieve mission-critical productivity goals in their working live. In this respect, the two industries couldn‘t be further apart regarding their target audience and the way they rank productivity vs. […]
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Benefits and Drawbacks of Animations Concerning User Experience

As described in January’s post, animations can fulfill essential purposes in user interface design. This article provides some insight into a study that has been conducted with the goal of exploring the effects of animations regarding user experience.
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Regarding Color Vision Deficiency in the Icon Design Process

Red is not always red, green is not always green. For quite a large amount of people it is not easy to distinguish between red and green hues. About 6% of all males have the same difficulties to tell orange from olive-green as unaffected people have to distinguish between burgundy and ruby-red – oftentimes, it […]
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Modern User Interface Design Tools – Part 3: Expression Blend vs. Flex Builder

In the previous part I took a closer look at how and to what extent Microsoft Expression Blend and Adobe Flex Builder offer pixel-graphics and vector-graphics tools to enable GUI designers to create modern user interfaces. In addition I outlined the concept of 9-Slice-Scaling, a method to make pixel graphics scalable without any quality loss. […]

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