Posts Tagged ‘Gamification’

News

Inner piggy meets boss – Health Reality Lab event

The Health Reality Lab is part of a forward-looking project to promote and research AR/VR applications in the healthcare sector. It aims to open up the existing knowledge of these industries for the health care sector, to disseminate it through a reality lab and to implement it in the context of e-health and mobile health […]
News

With Gamification for Industry 4.0 at the IT Excellence Forum

Once again, Centigrade will be present at the IT Excellence Forum with a program contribution. On September 14th and 15th, IT managers from medium-sized businesses and large companies will meet in Frankfurt/Oberursel to discuss the latest trends and technologies of the industry.
Blog

Character design for games based on the example of MightyU

In this blog article, we want to show what steps are necessary to design a character in a game. As an example we use the research project MightyU, which deals with the development of a playful application to support the therapy of children and adolescents with infantile cerebral palsy (ICP).
News

Health gaming for children and teenagers – MightyU website online!

  We are proud to announce that the official project website for MightyU is now online! The research project “Mighty U” is concerned with the development of a playful VR application for therapeutic support of children and adolescents with infantile cerebral palsy (ICP). Infantile cerebral palsy is a chronic disease of the musculoskeletal system. Therefore, […]
News

The new year starts playfully: Seminar on Enterprise Gaming in Arnsberg

How do you generate added value by integrating playful and motivational elements into software and processes? Our gamification expert Roman Rackwitz trained managers from marketing and development in Arnsberg this week.
News

Game Thinking at the Product Management Festival 2019

This article is only available in German language.
Blog

UX & Game Thinking: Game Changer for the Car Industry?

On December, 12th 2018, I listened to an interview with Dr. Carsten Breitfeld, a world-renowned expert in electric mobility, and the co-founder & CEO of the company BYTON which aims at turning the car into a next-generation smart device. He was a guest at the ‘Der Flaneur’ Podcast (German only), live from the Websummit conference […]
Blog

Game fun for all – What Game Accessibility is all about

Computer games are designed to spread fun and entertainment and motivate players to play long term. So it makes sense to use these added values not only in the entertainment industry, but also in other areas, for example in therapy or rehabilitation (see our blog article Little big heroes – supporting children’s patients in therapy […]
Blog

Little big heroes – supporting children’s patients in therapy with virtual reality

Reach small and large goals easily and playfully, without being aware of the effort involved. This is a vision that drives researchers and practitioners in various fields of application around the topic of gamification. In this article, I describe how we apply gamification in practice in the Mighty U research project to help children with motor […]
Blog

Becoming the office hero – Gamified Task Management Systems

We are confronted with very different kinds of to-dos every day. It is only natural that some of those tasks are more fun than others. Especially less motivating tasks, for example housekeeping, are last on the list: cleaning the coffee machine, tidying up the refrigerator, sorting empty bottles. The preferences and aversions may be individually […]
Blog

About Automation and User Centered Design – Interfaces at SEW EURODRIVE’s Hannover Messe booth 2017

Hannover Messe 2017 – Enterprises present their new technological miracles: robots that can play the drums, robots that play table tennis, robots that move like animals, 3D printers, VR worlds and AR glasses that combine the digital and physical world. Let us be honest, as visitors of the exhibition, we are, of course, entertained but […]
Blog

How playful do you like it? Motivation and Potentials through Gamification and Serious Games

Lately, I have been asked more frequently, when Gamification will emancipate from its role as a niche topic and reach mainstream. Since mid-2016, I am sure, that we find ourselves just in the phase of emancipation of this topic and I would like to reveal, why this is my opinion. During the last year, the […]
Blog

Machine motivates User: Gamification in the Industry 4.0

Is gamification compatible with Industry 4.0? There is only one way to find out: To create a realistic setup. At the Hannover Messe we had the chance to do just that.
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Saving the world by writing a gamification thesis at Centigrade

‚We always seek dedicated students looking for an interesting thesis or internship project.‘ – this call can be found when browsing the Centigrade website for job and career opportunities. A call that is hard to resist if you are an upcoming graduate student. Especially when you – like in my case – consider the many […]
Blog

Gamification: Critical reflection in German media

This article is only available in German language.
Blog

Evaluation of the game experience of „Need for Speed: Rivals”

In December Centigrade carried out an evaluation of the racing game “Need for Speed: Rivals” for Electronic Arts – one of the biggest publishers and developers of computer- and videogames. Focus of the evaluation was the recording and analysis of the game experience under consideration of different situations in the game. Based on their vast experience […]
Blog

Industry 4.0: Gamification in the area of industrial production

A few months ago we discussed the challenges and potentials of gamification and the process of implementing gamification methods. We pointed out that an extensive analysis of the existing processes and well adapted gamification mechanisms increase the chances of success – for instance to optimize the efficiency of a process or raise the employee satisfaction. […]
Blog

Gamification as a design process

„Game-Based Learning“, „Serious Games“,„Games with a Purpose“ and „Gamification“– the list of concepts, which build upon the prospect of using the potential of games in other application areas is long. All concepts share the same idea of generating additional benefits beyond pure entertainment by using games, their technology or mechanisms. By no means, all of […]

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