Posts Tagged ‘Psychology’

Blog

Dreaming of being the champion or what software developers can learn from Jogi Löw – Part 2

The last article dealt with the question of how we can secure the future of the IT industry in Germany through youth development. Also and most importantly, it dealt with the question how software teams can position themselves better. As an analogy to software engineering I am referring to football as a sport that can […]
Blog

How Morticians and Industrial Engineers play – A Gamification User Type Study

Tutorial Part of my Master’s thesis, which I wrote here at Centigrade as a student trainee was to design a mobile application for more sustainability in daily life. Due to the focus on personal energy consumption, the main goal of the application was to create more transparency and generate awareness of the background story of […]
Blog

“Form Follows Function” – An unclear design principle

Introduction “Form Follows Function (FFF)” – You can think for hours about these three words and for their explanation quite some words are necessary, for it is a frequently misunderstood design principle.
Blog

Touching the desktop – Modern micro-interaction and burdens of the past

They are considered intuitive and their handling easy to learn – Touchscreens. To humans it feels far more natural to touch an object of interest with the finger on screen instead of using the mouse. Apart from the clearly easier hand-eye-coordination, touchscreens create an elegant and user friendly experience through merging input and output actions […]
Blog

The Number Seven Is Not Magical, but Cognitive Capacity Limitations Are Real and Relevant (Part 1)

There are several apparently axiomatic design principles that purport to be perfectly adjusted to the human cognitive system. Their prominent characteristics are that they are broadly applicable and easy to grasp for the psychological layperson. Unfortunately, however, they are usually false. One of these principles is the “magical number seven”. Very loosely based on an […]

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