Posts Tagged ‘Resolution Independence’

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Oculus Rift DK2

This article is currently only available in German language.
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Resolution Independent Icon Design – Part 4: Modern Tool Support

The previous part of this series outlined why it is not possible to just create one single vector-based instance of an icon to scale it to any desired size. This part raises the question, on the one hand, what tool support would need to exist in the future in order to serve an icon designer’s […]
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Resolution Independent Icon Design – Part 3: The Centigrade Way

The previous part explained why both a pure pixel-based or pure vector-based approach to icon design implies drawbacks. As Centigrade provides professional icon design services, we continuously investigate how to make our icon design process more efficient and overcome technical shortcomings.
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Resolution Independent Icon Design – Part 2: Pixels vs. Vectors

In the previous part I gave a quick introduction to resolution independence. This part explains what technical limitations exist that complicate the job of creating high quality resolution independent icons.
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Resolution Independent Icon Design – Part 1: Introduction to Resolution Independence

About two years ago there have been some lively discussions on resolution independent user interfaces in the context of icon design. An interesting start page for past discussions is Sven Porst’s blog article. At that time, resolution-independent UI-related products such as Mac OS X Leopard, Windows Vista or Silverlight were either yet to come or […]

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