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Selections in WPF
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Sorry, this article is only available in German.
To begin with, our primal, simple aim was contrasting several concepts as applied in good old WPF with the way they have been implemented in WinRT . To actually enable a both exhaustive and reasonable comparison between both UI frameworks, we pragmatically decided to unleash some reflection functionality on the respectively affected assemblies. read more…
“Form Follows Function (FFF)” – You can think for hours about these three words and for their explanation quite some words are necessary, for it is a frequently misunderstood design principle. read more…
Sensors are one of the most defining features that distinguish mobile devices such as tablets or smartphones from common PCs. This being the case, we have been enormously enthusiastic to play around with these components when our brand-new Surface RT tablet arrived recently. And by the way, this device feels like a charm.
Eventually, we decided to share our experiences in this regard in terms of a blog post giving an overview on the entire sensor landscape being available on the current Surface RT tablet running WinRT – the ARM chips targeting brother of Windows 8 – as an operating system.
This blog post seeks to demonstrate the capabilities of Windows 8 “live tiles” and “badges” as initially introduced in Microsoft´s design language Modern UI (also referred to as Metro UI). Being one of the most defining UI elements in Modern UI style, the concept of (live) tiles should be worth looking at a bit closer.
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To begin with, the application we intended to port as a first get-in-touch with Windows RT (also referred to as Windows Runtime, WinRT) is a small, Windows Phone 7 based soccer game leveraging the mightiness of Silverlight as a subset of the Windows Presentation Foundation (WPF). Therefore, the game´s entire frontend had been designed exclusively using Silverlight XAML and related concepts. Furthermore, the applied architecture strongly follows MVVM (Model-View-ViewModel) principles targeting a strict separation of user interface and application logic. read more…
Launching their new operating system Windows 8, Microsoft establishes an entire set of novel technologies and concepts. The familiar desktop will be supplemented with an additional Start screen in “Modern UI” style (formerly known as “Metro UI” style); in addition to that, Microsoft introduces a new application type called “Windows Store App” (also referred to as Windows RT application or Modern UI application). Especially this new application type is the subject of controversial discussions in the community and thus requires to be focused on in particular. read more…
They are considered intuitive and their handling easy to learn – Touchscreens. To humans it feels far more natural to touch an object of interest with the finger on screen instead of using the mouse. Apart from the clearly easier hand-eye-coordination, touchscreens create an elegant and user friendly experience through merging input and output actions into one device.
But even despite of all these advantages, they can create a lot of frustration and anger, which probably every one of us has realized at some point. For example: If you accidently call someone although you only tried to scroll down the address list, if you have to type in a word five times, because you hit the wrong letter, or the alignment of “Ok” and “Cancel” is so narrow that you are afraid to click the wrong one. It would be too good to be true, if touchscreens did not raise new usability problems. Especially the usage of desktop operating systems like Windows 7 or OS X with touch devices creates a bunch of problems. read more…
Have you ever thought about switching from Windows Forms (WinForms) to WPF seriously? Try something new and stop to develop along the old well known patterns? To be honest until a few months ago, I haven’t had any thoughts about making a transition. I was very familiar with Windows Forms and WPF would have been something I would have to learn from scratch. So it was only a test project and my applications remained Windows Forms applications. So, when I joined Centigrade earlier this year, after working as a developer for nearly 15 years in the financial industry, Centigrade made the transition to WPF long ago. Just take a look at related blog articles on our website! My colleagues in the field of design engineering are working for several years with WPF. Especially younger designers and design engineers only knew Windows Forms from their study – if at all. They never worked with it in practice. Many companies already use WPF, but despite the fact that already the fourth version of the technology is out lot of them are still in the evaluation phase. From my own experience, I can only report – it can even be worse. Especially, in the financial sector applications with a rather boring look and feel are created until today. Yet, things could be so much more appealing…
So a new chapter started in my programming career. With a healthy dose of skepticism, I joined my first WPF Project. I was hooked immediately. I have collected some of my experiences and summarized them within this article. read more…
In April I blogged about metro style pictograms being the new sliced bread in icon design. Remember? The article was, of course, highly interesting, incredibly important and not to mention terribly knowledgeable – and naturally it was in no respect longwinded. Well. Let’s just say it was rather formal and academic. Today, dear reader, I am going to be emotional. And pretty much so. Why? Because bad user interface design can drive you up the wall.
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When I started working at Centigrade, I wondered what the “User Interface Architectures” tagline in the company name is about. New terms are common in our line of work; the terminology is still young and changing all the time, many people try to influence it with their own terms and definitions. Still, I thought “why architecture” – maybe you, as a reader, did too?
The short, upfront answer: drawing attention. Readers are supposed to be teased by that line. So, of course it is supposed to stick out, elicit associations and set Centigrade apart.
Still, “User Interface Architectures” is not just another empty cliché buzz term, which brings us to the long, more profound answer. These words sum our work up for newcomers quite precisely and descriptively. We always have to expect that customers, users and external designers or developers may not have a clear understanding of our work. By comparing our services to the field of traditional building architecture, we offer a way to approach it.
Of course, we and other interface designers are familiar with the typical tasks, processes and results of our field. If, however, we get lost in our own work, the comparison to traditional architecture and to traditional architect’s way of working can bring about new ideas and give us new drive. Internally, “User Interface Architecture” forces us to re-evaluate our way of work and view it in a broader context. We want to present four things architecture has in common with user interface design to show how the comparison works internally and externally. read more…
After the introduction of Microsoft’s new approach to user interface design with its current mobile device Windows Phone and upcoming operating system Windows 8, user interface designers and clients alongside them are beginning to “think Metro style”. Based on Swiss Graphic Design principles (established in the 1950’s) and focusing on clean typography, not only interaction, navigation and information architecture have changed, but the understanding of and thereby design process for icons has, too.
As discussed in one of our blog articles about UI guidelines for mobile devices, the concept of Metro style icons is inspired by the idea of quick wayfinding, using pictographic signs found in metropolitan areas, airports or train stations. These simple-shaped icons are not only reduced in both color and detail, but especially shall strive for understandability across cultures and languages. This requirement is by no means new, nor is the Metro icons’ attire. Designed along the lines of traffic signs using the most generic and salient mental model available, Metro icons are in fact pictograms, which against the background of spreading globalization have been standardized in many areas of deployment. Not only for reasons of maximizing their recognition and thereby their value was standardization a good idea, but also because a lot can go amiss in designing a pictogram.
To understand the significance of pictograms and their design one must first of all engage in the characteristics of pictographic and symbolic language and discern these from usual interface icon metaphors, speech and appearance. When this is accomplished five points should be taken into consideration while designing intuitive, understandable and aesthetic pictograms.