Despite contact restrictions during the pandemic, we can continue to offer our customers high-quality trainings. After it became clear that on-site visits would no longer be feasible, we redesigned selected training courses for online implementation. However, it was not our intention to simply transfer the previous formats into virtual space – instead, we completely revised them and adapted them to the new training situation. This was the only way we could ensure the high quality of the online version.
News
How designers succeed in entering the project in a user-centered manner – Thomas Immich at the VDID Talk DESIGN.WISSEN.DISKURS.
Everyone is talking about digital transformation and the added value of new digital business models. Unfortunately, despite the much-cited added business value, little “added value” is received by end customers or operators. As a result, user acceptance is declining and with it the opportunity to establish the business model in the long term.
Business goals and user experiences must be considered together right at the beginning of a project. However, clearly formulated business goals and strategies should not prescribe any solution or even design approaches, but only set framework conditions such as measurable success criteria. If a good basis is given here, the designer’s very next question must already be: “Who is the most important user group and how can their greatest pain be alleviated with the help of design in order to meet the business objective as much as possible?
The Health Reality Lab is part of a forward-looking project to promote and research AR/VR applications in the healthcare sector. It aims to open up the existing knowledge of these industries for the health care sector, to disseminate it through a reality lab and to implement it in the context of e-health and mobile health applications. Regular events bring together interested parties and experts and create an environment for the exchange of current industry topics. One such event took place on 07.10. under the title “Games for Health”. Thomas Immich accompanied the event with a lecture on UX & Gamification: Inner piggy meets bosses.
We would like to toast – to 15 successful years with large and small customers and the most diverse UX projects from industry, research and many other sectors. Although the current pandemic situation makes it difficult to be together as a team, we didn’t miss out on the festive mood for this anniversary.
With Gamification for Industry 4.0 at the IT Excellence Forum
Once again, Centigrade will be present at the IT Excellence Forum with a program contribution. On September 14th and 15th, IT managers from medium-sized businesses and large companies will meet in Frankfurt/Oberursel to discuss the latest trends and technologies of the industry.
The annual “Mensch & Computer” (MuC) conference will take place from September 6 to 9 under the main topic “digital change in the flow of time”. Unlike the years before, the conference will be held completely digitally this year because of COVID-19. Spread over 4 days workshops, keynotes and sessions on the topic will be held. Centigrade supports the event as a sponsor and holds a workshop on the MightyU project and how to test a sensor-based game to support the therapy of child patients.
Centigrade as supporting member and new training provider of the VDID
Within the scope of a training series, Centigrade’s trainers will support the Association of German Industrial Designers (VDID) with expertise from over 15 years of UX projects. Furthermore, we are now officially a supporting member of the association.
From September 2020 – April 2021, monthly trainings will take place, providing beginners with basic UX knowledge, but also advanced professionals with valuable tips on how to integrate UX into agile processes. Due to the current situation, we are conducting the trainings virtually – a concept we are very convinced of after first experiences in summer.
We offer the following topics:
- Understanding UX: The basics of Human Centred Design according to ISO 9241-210
2 days online training: September 30 and October 01, 2020 - Apply UX: The methods of Human Centred Design according to ISO 9241-210
2 days online training: 2nd and 3rd December 2020 - User Stories: Successful start of projects with user-centered requirements engineering
1 day online training: 14 January 2021 - Collaboration methods and role understanding in UX projects
1 day online training: 27 January 2021 - Successfully establishing UX & agile working
2 days online training: March 17, 2021 and March 18, 2021 - Scrum meets UX
2 days face-to-face training: April 22, 2021 to April 23, 2021
The training courses are also open to other interested parties from other industries. They also belong to our portfolio as in-house trainings.
Racist structures can be found even where you would not expect them. This makes it all the more important not to look away, but to help to resolve the situation. In response to current events and the increased public discussion about racism, we have taken a critical look at problematic language conventions in our field of software development and we are committed to abolishing them.
“Blocklist and Allowlist” instead of “Blacklist and Whitelist”
In IT and software development, some terms have been found to be reinforcing negative prejudices. For example, the term “blacklist” is often used when unwanted addresses are to be blocked. Explicitly approved addresses, on the other hand, are put on a “whitelist”. This choice of words subtly supports the fact that the word “black” triggers negative associations, while “white” has positive connotations.
The use of user stories in software development should lead to the development of user-friendly products and thus enable customers to experience significant added value. However, this goal often remains unachieved due to methodical errors. How can product owners, product managers, software engineers and also UX designers and UX researchers use user stories together to create truly outstanding software? In the online event “Getting User Stories Right: How UX and Agile Product Development can come together more effectively” on June 25th as part of the UX-Day, Centigrade’s CEO Thomas Immich explains the topic.
The webinar focuses on creating effective user stories to keep an eye on user needs before, during and after implementation. read more…
Organisations that are particularly committed to helping their employees combine family and career are awarded with the ” Family-friendly company” seal of approval. We are therefore proud to receive this award from the IHK Saarland. This is an official recognition of our continuous efforts to create good conditions for working and living.
Productive despite corona crisis: We are still online for you
We at Centigrade are aware of our responsibility to society and want to contribute to curbing the rapid spread of the Sars-CoV-2 virus.
The good news: As a UX and IT service provider, we are fully digitalized and already work together with our clients and teams digitally very successfully.
Health gaming for children and teenagers – MightyU website online!
We are proud to announce that the official project website for MightyU is now online!
The research project “Mighty U” is concerned with the development of a playful VR application for therapeutic support of children and adolescents with infantile cerebral palsy (ICP).
Infantile cerebral palsy is a chronic disease of the musculoskeletal system. Therefore, regular therapy and independent practice of movement sequences are extremely important for patients.